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Trase_Gangs — API Reference

This page documents the server exports, client exports, callbacks, events, and NUI interfaces exposed by Trase_Gangs, allowing any external resource to integrate smoothly.

Server Exports

GetHandler()

Returns the main server Handler instance.
local gh = exports['trase_gangs']:GetHandler()
local allGangs = gh:GetAllGangs()

GetServerHandler()

Alias of GetHandler().

Client Exports

GetClientHandler()

Returns the client Handler for reading gang state and utilities.
local handler = exports['trase_gangs']:GetClientHandler()
print(handler:GetCurrentGang())

Server Callbacks (lib.callback.register)

All callbacks use lib.callback unless stated otherwise.
  • trase_gangs:server:getPlayerGang
  • trase_gangs:server:hasPermission
  • trase_gangs:server:admin:createGang
  • trase_gangs:server:admin:deleteGang
  • trase_gangs:server:admin:updateGangSettings
  • trase_gangs:server:admin:updateGangStash
  • trase_gangs:server:admin:getAllGangs
  • trase_gangs:server:getGangDataForUI
  • trase_gangs:server:inviteMember
  • trase_gangs:server:kickMember
  • trase_gangs:server:setMemberRank
  • trase_gangs:server:updateGangInfo
  • trase_gangs:server:saveRank
  • trase_gangs:server:deleteRank
  • trase_gangs:server:reorderRank
  • trase_gangs:server:getMemberStats
  • trase_gangs:server:getAuditLogs
  • trase_gangs:server:acceptInvite
  • trase_gangs:server:declineInvite
  • trase_gangs:server:getPendingInvites
  • trase_gangs:server:leaveGang
  • trase_gangs:server:getOnlineMembers
  • trase_gangs:server:getLeaderboard
  • trase_gangs:server:getLeaderboards

Module-Specific

  • trase_gangs:turfs:checkActive
  • trase_gangs:turfs:start

Client Events (Server → Client)

  • trase_gangs:client:openDashboard
  • trase_gangs:client:openServerManagement
  • trase_gangs:client:openLeaderboard
  • trase_gangs:client:gangUpdated
  • trase_gangs:client:gangRemoved
  • trase_gangs:client:inviteReceived
  • trase_gangs:client:playerLoaded
  • trase_gangs:client:serverReady

NUI Callbacks

General UI

  • dashboard:closeUI
  • serverManagement:closeUI
  • notify

Server Management

  • serverManagement:createGang
  • serverManagement:deleteGang
  • serverManagement:updateGang
  • serverManagement:placeStash

Rank Management

  • createRank
  • updateRankPermissions
  • renameRank
  • deleteRank
  • reorderRank
  • refreshGangData
  • getAuditLogs
  • getNearbyPlayers
  • inviteMember

Gang Wars

  • getGangWarData
  • sendGangWarInvite
  • acceptGangWarRequest
  • declineGangWarRequest
  • cancelGangWarInvite

Leaderboards

  • leaderboard:getAll
  • leaderboard:closeUI
  • fetchTheme

NUI → Client Messages (SendNUIMessage)

  • dashboard:open
  • serverManagement:open
  • serverManagement:updateGangs
  • serverManagement:notify
  • serverManagement:gangCreated
  • leaderboard:open

Commands

  • Config.Commands.GangManage
  • Config.Commands.ServerManagement
  • Config.Commands.GangLeaderboard
  • /setgang
  • /leavegang

Example Integrations

Show Gang Name in Another Script

local handler = exports['trase_gangs']:GetClientHandler()
local gang = handler:GetCurrentGang()

if gang then
    print(('Player gang: %s (%s)'):format(gang.label, gang.id))
end